
Aground
One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival? Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement. Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit. We’re continuing updates in Early Access as we add more content and the first spaceship! We’re planning to continue developing Aground based on feedback and suggestions from players, so definitely send me a message or post in our subreddit or discord to determine the course of this game. For players who want to play on multiple computers/versions of the game: Save files can be exported from the Options menu on the title page and imported by dragging and dropping the save file into the game.
Plays over time
Tracking started 9 Sep 2026 · 2 readings
softened bars average a multi-day interval — the days inside were not read separately
Plays, change per day from Sep 9, 2026 to Sep 11, 2026: 1 interval, averaging +130 plays per day, ranging from +130 to +130. Total +303 over 2.3 days of measured intervals. 1 bar is an average across intervals longer than a day.
| Date | Plays | Change |
|---|---|---|
| Sep 11, 2026 | 3,349,060 | +303over 2.3 days |
| Sep 9, 2026 | 3,348,757 | first reading |
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