Islands of Empire

Islands of Empire

First seen by StatKraken

Islands of Empire takes the tower defense concept and turns it upside down. The player controls the creep (the fleet of ships) and a Hero unit the player must keep alive during each stage. The ships persist from round to round, so damage accumulated in one level will be there for the next. A ship lost in one round is gone forever, if the player chooses not to replay the level. By defeating enemy ships and forts the player accumulates gold which can be spent between levels to repair the Hero unit and any ships in the player's fleet. Each of the 12 levels (except the first, tutorial level) is procedurally generated. Although if a player chooses to replay a level they will play the same one and not get a new map. The game gets progressively harder as you get closer to the last level, but the rewards are much greater.

Plays630K
Last 7 days+4plays over 3.3 days
Last 30 days+4plays over 3.3 days
Readings2since 9 Sep 2026

Source: Armor GamesTypically checked every ~4 days
Play on Armor Games

Plays over time

Tracking started 9 Sep 2026 · 2 readings

00.511.5plays per daySep 10Sep 11Sep 12

softened bars average a multi-day interval — the days inside were not read separately

Plays, change per day from Sep 9, 2026 to Sep 12, 2026: 1 interval, averaging +1 plays per day, ranging from +1 to +1. Total +4 over 3.3 days of measured intervals. 1 bar is an average across intervals longer than a day.

Plays by observation date, newest first. 2 readings.
DatePlaysChange
Sep 12, 2026629,690+4over 3.3 days
Sep 9, 2026629,686first reading

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