
Proximity City
The kingdom is overpopulated and the King put you in charge of expending to new land! In this relaxing, Islanders-inspired city-builder, you must reach the population goal for each island by strategically placing buildings every day. Different buildings generate different types of populations, which are then used to purchase new buildings in the shop. ------ Developer notes Hey there! Yowan from Juicy Beast here. This is a demo we made in a few weeks to test out an idea we had about adding a little twist to the Islanders formula. We enjoyed the simplification Grizzly Games brought to the city builder genre and felt like experimenting a bit by adding different currencies and some rogue-like elements like the random shop and the perks. We'd love to hear your thoughts, good and bad, so please try it out and leave a comment :)
Plays over time
Tracking started 12 Sep 2026 · 1 reading
1 observation — recorded Sep 12, 2026. The line appears with the second reading.
| Date | Plays | Change |
|---|---|---|
| Sep 12, 2026 | 16,489 | first reading |
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