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NAV is the realm where the dead go. And from which they sometimes return. You play as a volkhv who, for some reason, ended up somewhere he shouldn't be. All around him — dark creatures: anchutkas, will-o'-wisps, things worse than that. They come in waves, and there's only one goal: hold out. The gameplay is simple in form, but not in depth. Between waves, a shop opens: amulets on the belt, items in hand. Each amulet can be bought multiple times — its tier rises, its effect grows stronger. Alongside that, stat upgrades accumulate: health, damage, speed, luck, lifesteal — all of it builds into a loadout that, by the end of the tenth wave, either works or it doesn't. No classes, no fixed builds. Just what the shop offered you, and what you made of it.
Votes over time
Tracking started 12 Sep 2026 · 1 reading
1 observation — recorded Sep 12, 2026. The line appears with the second reading.
| Date | Votes | Change |
|---|---|---|
| Sep 12, 2026 | 0 | first reading |
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