Hold the Field
You are the last warrior on a broken frontier. Wolves, bandits, archers and armoured knights close in from every side, and every minute there are more of them. Your weapons swing on their own - your job is deciding where to run and what to take when you level up. Every level offers three cards: a new weapon or a piece of gear. Sword, returning axes, crossbow, spear, fire pot, hammer and flails combine with each other, so no two runs play the same way. Wolves creep up and lunge. Archers lead their shots. Elite enemies are three times tougher. Every two and a half minutes a Warlord arrives: he winds up for almost a second and slams the ground with a shockwave - you can step out of it if you are quick. A run lasts five to ten minutes and pays out gold. Between runs, gold buys permanent upgrades in the camp: health, damage, speed. Every attempt starts stronger than the last.
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Tracking started 12 Sep 2026 · 2 readings
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| Date | Votes | Change |
|---|---|---|
| Sep 13, 2026 | 0 | —over 1.7 days |
| Sep 12, 2026 | 0 | first reading |
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