Adventures and Runes
A tactical roguelike where everything is decided by the throw. You hurl dice onto the playing field, and they collide, scatter and merge with each other, turning into chain combos. Every successful merge sends a die into the queue, and the longer the chain, the more devastating the turn. Choose your hero: the Warrior takes the hits behind his shields and stuns the front row, the mage burns with fire and binds with ice, the archer strikes through the ranks at distant targets. Each class has its own play style. Between battles you collect relics that rebuild the rules of the run and upgrade your dice. No run repeats itself: the path across the map, the range of goods in the shops and the set of enemies come together anew. On every level bosses with their own mechanics are waiting. Throw. Merge. Win.
Votes over time
Tracking started 11 Sep 2026 · 1 reading
1 observation — recorded Sep 11, 2026. The line appears with the second reading.
| Date | Votes | Change |
|---|---|---|
| Sep 11, 2026 | 0 | first reading |
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